Dying Mild 2 Keep Human was launched on February 4 to largely constructive critiques and big participant rely numbers, particularly in comparison with that of the primary Dying Mild. It stays one of many highest-scoring video games Sport Informer has reviewed this 12 months, receiving a 9.5 out of 10, and in lower than 24 hours after launch, Dying Mild 2’s PC participant rely peak surpassed Dying Mild’s all-time excessive peak.
By all accounts, Dying Mild 2 was an enormous success for Techland, which had been engaged on the sequel for years. Attending to that success wasn’t straightforward, although. After its indefinite delay again in 2020, The Gamer launched a brand new report that painted an image of an absence of management, an absence of course, and a demoralizing environment on the studio. Lower than a 12 months prior, the studio launched a press release asserting it had parted methods with narrative designer Chris Avellone after allegations of sexual harassment surfaced.
With the sport now in and out the fingers of gamers who will, ideally for Techland, proceed to play the sport for no less than the 5 years the studio has content material deliberate for the zombie parkour title, the crew has crossed over from the nervous pleasure and anticipation felt pre-launch right into a state of elation.
“I believe everybody is basically, actually glad that we have been in a position to launch the sport,” Dying Mild 2 lead recreation designer Tymon Smektała tells Sport Informer. “The sport has been obtained very nicely. We introduced that in the course of the first weekend, it reached greater than 3 million gamers and that was an astonishing quantity. As you may think about, the quantity is simply rising and it has been a protracted journey.”
Smektała stated Dying Mild 2 was a tough venture attributable to its sheer dimension and complexity. Not solely was it a follow-up to the shock 2015 hit Dying Mild, which has obtained assist from Techland for greater than seven years, however it wanted to up the ante in each approach.

Tymon Smektała, Dying Mild 2 Lead Sport Designer
“It actually took the perfect of us, however we’re glad it’s on the market and we’re feeding on the constructive suggestions that the group is giving us,” Smektała says.
He stated the crew took its break following the launch however is now again to work on post-launch content material. As talked about above, Techland has a five-year post-launch DLC plan for Dying Mild 2, however Smektała tells Sport Informer that the crew already has plans to create and add extra content material to that timeline than what’s been introduced. It was by no means a query for Techland to assist this recreation for a few years after its launch, however the “five-year” quantity wasn’t locked in till the tip of final 12 months.
“There are lots of the reason why we really feel [supporting the game extensively after launch] is essential,” Smektała says. “One of many causes is that I believe now we have realized now we have invented, or perhaps found, a formulation that really being on good phrases along with your group and dealing along with your group and supporting your group…is extraordinarily helpful to you as a recreation developer. And as a writer, we’re very fortunate to have the ability to personal Dying Mild and develop Dying Mild as our personal [intellectual property]. So…each side of our group are supported and get advantages from us supporting the sport for therefore lengthy.”
When the crew determined it might assist Dying Mild 2 closely after launch, they felt frozen at instances, Smektała says. Nevertheless it was equally as encouraging as a result of the crew knew that if the content material was there, the group would present up, simply as they did with Dying Mild. It additionally inspired Techland to workers up, which in the end created a studio higher ready for the lengthy, Viral-ridden highway forward of it.
“We’ve got grown lots as a corporation and as a studio,” Smektała says. “We perceive our craft higher, in consequence, however now we have additionally invited lots of new folks to hitch our ranks – folks with experience in experiences from totally different studios and totally different initiatives – so I believe we have been and are higher ready to deal with an even bigger venture like this.”
With launch day behind them, Smektała says the largest shock for Techland was how shortly some gamers have been in a position to put in 100, 200, and even 300 hours of time into the sport. Maybe simply as stunning have been the requests for brand new content material from people who performed a lot of Dying Mild 2 so shortly. A few of the largest requests the crew has heard embrace a New Sport Plus mode, a Picture Mode, and extra tiers of issue.
“These are undoubtedly issues which might be on the desk presently and which might be being labored on,” he says. “I don’t wish to go into too many specifics right here…however very quickly, folks will begin seeing these issues being added in a single type or one other into the sport.”
One problem Techland, and in the end each studio that finds success, is dealing with with post-launch plans is discovering a solution to fulfill not simply this part of the participant base or that, however ideally, each a part of it. Smektała says you must consider all the things, and forms of content material that may fulfill the totally different wants of all the “very various” group. That’s what the following 5 years of Dying Mild 2 are about, however proper now, Techland could be very targeted on Yr One.
“We’ve got already revealed a really high-level roadmap for the primary 12 months, however as gamers will quickly uncover, we’ll add extra to that first-year roadmap..and we’ll invite them to really uncover extra content material that may drop inside the first 12 months,” Smektała says.
Talking in broad strokes, he says the primary 12 months of content material will embrace some give attention to on-line play, some give attention to single-player content material, and a few on the sport’s narrative. Different drops will likely be associated to the sport’s platforming parts, like the brand new parkour trials just lately added to the sport in an replace, whereas others will likely be concerning the melee-focused fight. Smektała hopes all of this and all the things else deliberate for Dying Mild 2 is, above all else, stunning. He likens the crew’s hopes for DLC to Forrest Gump’s well-known “field of sweets” line in that ideally, with Dying Mild 2’s DLC, you by no means know what you’re going to get.
“We don’t wish to fall into this repeating sample the place gamers will form of know what to anticipate from us,” he says. “Having stated that, for instance, the primary story DLC that now we have promised, I’ve seen lots of hypothesis on-line about what it will likely be and I can say confidently that they…weren’t near the mark.”
Anybody that’s accomplished Dying Mild 2 is aware of that its story concludes with some definitive decisions. These decisions are as much as the participant, in fact, however it leaves protagonist Aiden and his allies and enemies in some attention-grabbing locations, particularly when you think about the place to go along with story DLC. The crew is sidestepping that problem for now by growing narrative content material that occurs “sideways to the primary occasions.”
“Sooner or later, we’ll really begin including to the occasions that occurred on the finish of the sport,” Smektała says. “We’ve got some concepts. On paper, as they’re carried out proper now, it appears promising, however undoubtedly, this will likely be a problem.”
Regardless of the challenges dealing with the crew, Smektała says the phrase he’d use to explain what everybody’s feeling is “pleasure.” Pleasure that the sport is out, pleasure that it’s resonated with followers, and pleasure about what’s to come back in Dying Mild 2.
“We actually simply can’t wait to see folks which might be interacting with these items and a few of the concepts that now we have as a result of a few of the issues we’re including is, merely put, fairly distinctive,” Smektała says. “A few of it’s us betting on concepts which might be perhaps a bit out of the field. We’ll see what the group thinks, however I’m feeling actually constructive about it. All of this can unfold inside the subsequent, as I stated, few weeks and will likely be in participant fingers inside the subsequent one to 3 months.”