Rhulk is the ultimate boss within the Vow of the Disciple Raid in Future 2, and this battle can be the final encounter that the fireteam should full in an effort to beat the Raid. Earlier than gamers are in a position to injury Rhulk, they’re going to have to finish two phases that contain the symbols current all through the Vow of the Disciple. Luckily, the mechanics for this battle aren’t truly as advanced as they seem like. As a substitute, the principle risk is Rhulk himself and the huge quantity of harm he can deal to the fireteam.
Whereas the Gjallarhorn Rocket Launcher with its Catalyst is ideal for the injury part towards Rhulk, just one teammate wants to make use of it to ensure that the remainder of the fireteam to achieve the Wolfpack Rounds for his or her Rocket Launchers. 4 of the remaining Guardians ought to ideally be utilizing the Izanagi’s Burden Unique Sniper Rifle, a Rocket Launcher with the Auto-Loading Holster perk, and whichever main weapon they see match. Alternatively, those that do not have Izanagi’s Burden can use one other Sniper Rifle and substitute their Rocket Launcher for Sleeper Stimulant, or simply outright use Gjallarhorn as effectively. The ultimate Guardian ought to have Divinity geared up since Rhulk is consistently shifting through the injury part and can simply knock the fireteam outdoors of a Properly of Radiance, forcing the workforce to always be shifting as effectively.
Just like the Caretaker encounter in Vow of the Disciple, the fireteam will must be break up up into two groups to handle every thing occurring by every part, though the entire group will stay in the identical location. This time, nevertheless, the fireteam may have three Guardians designated to crowd management whereas the opposite three teammates prioritize dealing with the buffs and debuffs from Rhulk. To start the encounter, shoot Rhulk as he hovers over the staircase.
Rhulk, Disciple Of The Witness Section One
As quickly because the encounter begins, one teammate must shoot the pyramid shard above Rhulk to achieve the Leeching Pressure debuff. The fireteam then has 44 seconds to kill the newly spawned enemies, together with the Glyphkeepers. Any weapon in Future 2 that makes use of main ammo needs to be used right here in order that the Particular and Heavy Ammo weapons will be saved for Rhulk’s injury part. As soon as the Glyphkeepers are lifeless, the teammate with the Leeching Pressure debuff must step onto the central plate. Two extra pyramid shards will spawn above Rhulk, and two extra teammates have to destroy them so that every of them has the Leeching Pressure debuff. Capturing these new shards will take away Leeching Pressure from the unique teammate.
Subsequent, one of many two new Guardians which have Leeching Pressure might want to leap into the power beam that Rhulk hearth to rework the debuff into Emanating Pressure. The Guardians with Leeching Pressure or Emanating Pressure can see the set of symbols revealed by defeating the Taken Glyphkeeper, very similar to how the Artifact holders may see the symbols revealed through the Exhibition encounter earlier within the Raid. The opposite set of symbols revealed by defeating the Scorn Glyphkeeper will be seen by Guardians with out both impact. Identical to the earlier encounter, whichever image matches is the image that the Emanating Pressure participant must know the placement of from one of many six small pillars within the enviornment.
One Guardian with out both impact wants to inform the Emanating Pressure participant to go to the pillar that matches the image. That Guardian can then deposit the debuff, however they instantly must prepare to achieve Leeching Pressure as soon as extra. As quickly because the Emanating Pressure is deposited, the second participant with Leeching Pressure wants to face on the central plate once more two spawn the pyramid shards as soon as extra. The primary participant who had Leeching Pressure must shoot one shard whereas the participant that simply had Emanating Pressure must shoot the opposite. Utilizing a Sniper Rifle in Future 2 will enable gamers to one-shot the shards, making it simpler to switch the Leeching Pressure debuff immediately.
These steps repeat themselves as six Emanating Pressure debuffs must be deposited. The primary 4 needs to be deposited one after the other, however the closing two will be deposited on the similar time. If the Leeching Pressure debuff is misplaced at any time, Rhulk will return to his unique start line to spawn one other central pyramid shard. If Leeching Pressure is misplaced as soon as extra then the workforce will immediately wipe, forcing the encounter to start once more. As soon as six Emanating Pressure debuffs have been deposited, the fireteam will head up the steps to start the following part of this encounter within the Vow of the Disciple Raid.
Rhulk, Disciple Of The Witness Section Two
In part two, Rhulk will start attacking the fireteam instantly alongside some shadow Hive Thrall. Rhulk’s assaults must be prevented in any respect prices, and fortunately his assault instructions are indicated by a small glowing wave or beam earlier than he lunges or fires an area-of-effect assault, respectively. After Rhulk assaults, he’ll go away behind his weapon. One fireteam member must shoot it to achieve the Leeching Pressure debuff and take a look at the image that seems in his weapon’s place. Afterward, that very same teammate should leap into Rhulk’s beam assault to achieve Emanating Pressure as soon as extra. Any of the weapons in Future 2 can simply destroy Rhulk’s glaive, so gamers will must be cautious of their bullet spray if they don’t seem to be the teammate that is supposed to achieve the Leeching Pressure debuff.
The opposite Guardians will be capable to see the symbols which are across the 4 small pillars at every nook of the world. The Emanating Pressure Guardian can not see any of the symbols, so the remainder of the workforce should talk the place the debuff must be deposited. As soon as it is deposited, a small glowing part will seem on Rhulk, and the workforce should destroy it. This course of repeats a number of occasions over earlier than the injury part is able to start.
Rhulk, Disciple Of The Witness Harm Section
With Rocket Launchers, Linear Fusion Rifles, and Sniper Rifles in hand, 5 of the six Guardians can start firing at Rhulk through the injury part whereas the sixth Guardian makes use of Divinity to extend their assaults. Rhulk will assault extra aggressively throughout this stage in addition to he instantly transitions from lunging to utilizing an area-of-effect assault virtually immediately. After the injury part ends, the workforce might want to rush again down the steps to start the method from part one once more.
The fireteam may have three makes an attempt to decrease Rhulk’s well being all the way down to the final portion of his well being bar that’s separated from the remainder. As quickly as Rhulk’s well being is lowered to that portion he’ll enter a Ultimate Stand, and the workforce has 10 seconds to defeat him as soon as and for all. Apart from one Ward of Daybreak Titan, damaging Supers such because the Nova Bomb in a Warlock Void construct, Titans with Thundercrash, and Hunters with Mobius Quiver are all wonderful decisions to complete off Rhulk and full the Vow of the Disciple Raid in Future 2.
Future 2 is obtainable on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Sequence X|S, and Google Stadia platforms.
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